Aggression and The Last Gasp
I’m working on putting together a new campaign, a fantasy action/political intrigue one called Tales of Heian Twilight. There are going to be some vague influences from the ‘Soulsborne’ games (Bloodborne and the Dark Souls series), most notably in the use of The Last Gasp.
I’ve only gone through two of those games in any sort of depth, and between them and discussions on how to handle magic in Heian Twilight I’ve started thinking a bit on the idea of aggression - not from enemies, but from players.

Pictured: an enemy you cannot afford to take your time on.





