Path of Houserules

A blog for my RPG writings

Nov 7th 2018

Aggression and The Last Gasp

I’m working on putting together a new campaign, a fantasy action/political intrigue one called Tales of Heian Twilight. There are going to be some vague influences from the ‘Soulsborne’ games (Bloodborne and the Dark Souls series), most notably in the use of The Last Gasp.

I’ve only gone through two of those games in any sort of depth, and between them and discussions on how to handle magic in Heian Twilight I’ve started thinking a bit on the idea of aggression - not from enemies, but from players.

image

Pictured: an enemy you cannot afford to take your time on.

Keep reading

Apr 5th 2018

Crossroads Magic: Modifiers and Examples

image

Finally, let’s start pulling this stuff together.

Keep reading

Mar 28th 2018

Crossroads Magic: Examining Realms

image

This time, I look at a possible version of Realm-Based magic in an action game.

Keep reading

Mar 23rd 2018

Verb-Noun Magic: Dividing The Universe

image

Work continues, this time on what actual verbs and nouns we want to have.

Keep reading

Mar 22nd 2018

Revisiting Crossroads: Magic Design

image

GURPS: Crossroads was a game I ran a while ago trying to throw just about all the powers/magic things I could into an Infinite Worlds pot and see how it worked. I’m thinking of approaching it again, with a more stable and cohesive ruleset.

Keep reading

Feb 13th 2018

1st Fleet Racial Template, rev 1.0

Background
In my Deep Blue Kingdom game, the local star system has been subject to 3 major colonization attempts. The first group to leave, travelling on generation ships at speeds, only just arrived - after many, many years out of contact with the rest of mankind. While most of the system is fairly conservative with regards to bio and cybermods, the 1st fleet members have gone all in on biotech. They’re there to show off some of promise and horror of TL10^ biotech.

Keep reading

Feb 1st 2018

Deep Blue Kingdom Session 4: Cold As Ice

With their course set, the protagonists flee towards the northern borders of the Danu Kingdom. Along the way Einar and Olwen have a chat, The ship gets more staff, and Eoghan tries his hand at psychotronics. And finally, in the frozen wonderland of the far north, a battle begins.

image

Keep reading

Jan 29th 2018

Deep Blue Kingdom Session 3: Battle With Basic p.475

Abbreviated session of Deep Blue Kingdom this time, and my first encounter with the gadgeteering rules. It doesn’t go smooth.

image

Keep reading

Jan 19th 2018

Deep Blue Kingdom Mecha: ADF-15 Falcon

Taking a short pause from session recaps, I figured I’d put up some background information. So here’s some words on the most common grunt mecha in-setting, the ADF-15 Falcon.

image

Keep reading

Jan 14th 2018

Deep Blue Kingdom Session 2: Our Own Private Thermopylae

Some nasty scheduling problems aside (note to self: western timezones are earlier than eastern ones), session two of Deep Blue Kingdom went off to a good start. Read on to see how the coup d'etat forces handle getting ambushed, skip to the end for rules takeaways and thoughts.

image

Keep reading